![procedural generation - How can bays and straits be determined in a procedurally generated map? - Game Development Stack Exchange procedural generation - How can bays and straits be determined in a procedurally generated map? - Game Development Stack Exchange](https://i.stack.imgur.com/uAhiV.png)
procedural generation - How can bays and straits be determined in a procedurally generated map? - Game Development Stack Exchange
![Explore everything from residential segregation to how much trash you generate with new maps | UNC Charlotte Urban Institute | UNC Charlotte Explore everything from residential segregation to how much trash you generate with new maps | UNC Charlotte Urban Institute | UNC Charlotte](https://ui.charlotte.edu/sites/ui.charlotte.edu/files/fields/news/field_news_landscape_image/QoLMapScreenshot.png)
Explore everything from residential segregation to how much trash you generate with new maps | UNC Charlotte Urban Institute | UNC Charlotte
![How's my world? Generated a random map, modified it a bit and added some features like arctic, desert, mountains and rivers : r/Worldbox How's my world? Generated a random map, modified it a bit and added some features like arctic, desert, mountains and rivers : r/Worldbox](https://preview.redd.it/fn3u7kcwd1771.jpg?auto=webp&s=4755c8b50413af3bd918cc5b8c047ff1e077694d)